

Prince of Persia: Warrior Within is a
video game and sequel to
Prince of Persia: The Sands of Time.
Warrior Within was developed and published by
Ubisoft, and released on December 2, 2004 for the
Xbox,
PlayStation 2,
GameCube, and
Microsoft Windows.
[1] It picks up where
The Sands of Time left off, adding new features, specifically, options in combat.
The Prince
now has the ability to wield two weapons at a time as well as the
ability to steal his enemies' weapons and throw them. The Prince's
repertoire of combat moves has been expanded into varying strings that
allow players to attack enemies with more complexity than was possible
in the previous game.
Warrior Within has a darker tone than its
predecessor adding in the ability for the Prince to dispatch his enemies
with various finishing moves. In addition to the rewind, slow-down, and
speed-up powers from The Sands of Time, the Prince also has a new sand
power: a circular "wave" of sand that knocks down all surrounding
enemies as well as damaging them. The dark tone, a vastly increased
level of blood and violence as well as sexualized female NPCs earned the
game an M
ESRB rating.
Following
Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story.
Prince of Persia: The Two Thrones was released on November 30, 2005 and
Prince of Persia: The Forgotten Sands was released on May 18, 2010.
[citation needed] A port of
Warrior Within was done by
Pipeworks, renamed as
Prince of Persia: Revelations, and it was released on December 6, 2005 for
Sony's
PlayStation Portable.
[citation needed] The port includes additional content including four new areas not available in the original release.
[citation needed] On the 3rd of June 2010, a port of Warrior Within was released for the
iOS.
[citation needed] A remastered, High-Definition, version of
Warrior Within was released on the
PlayStation Network for the
PlayStation 3 on December 14, 2010.
[2]
Main characters
- His name never explicitly stated, the Prince is the protagonist of
the Prince of Persia franchise. Though his personality and appearance
have varied over time, he is never without his trademark athletic and
acrobatic skills, and is generally a good hand with a sword too.
- Kaileena is a powerful and mysterious woman who rules over the
Island of Time as its Empress. Both the Prince and the Vizier seek her
for her involvement in the Sands of Time's creation.
- A boss character from Prince of Persia: Warrior Within, Shahdee is a
servant of the Empress of Time. She is sent to kill the Prince of
Persia.
- A near invincible instrument of fate summoned whenever the chain of
destiny is broken, the Dahaka pursues the Prince for avoiding his
predetermined death in Prince of Persia: Warrior Within.[4]
Gameplay
The Prince fighting one of the many monsters found throughout the game
Much as its predecessor,
Warrior Within is a 3D
platformer
centered on exploration and melee combat. As in the prequel, the level
design revolves around navigating treacherous environments with
parkour and
freerunning-styled
moves. Unlike the prequel, the game world is highly nonlinear; the
player would often return to already visited locations several times
from various directions, often traversing time portals to visit the same
places in the present and the past in order to find ways around
obstacles which would be impassable in either time alone. Secret areas
can be found and explored to gain additional hit points and unique
weapons, which culminates in discovering a weapon capable of inflicting
damage on the Dahaka, unlocking the game's
canonical
ending. In addition to normal platforming, the game also features
episodes where the Prince is chased by the Dahaka and must quickly
navigate trap-ridden hallways to reach safety.
The combat system has undergone a revision and allows the player to
wield off-hand weapons in addition to the primary weapon. Two-hand
fighting introduces numerous additional acrobatic combos to dispatch
enemies with greater efficiency and brutality. Off-hand weapons have
varying bonuses and penalties applied to the player's damage and hit
points; they can be thrown at enemies to allow a limited form of ranged
combat. Aside from bosses, the enemies are sand creatures of varying
sizes. Unlike the
Sands of Time, where rounds of heavy combat are
interspersed with rounds of exploration, enemies can be encountered
anywhere along the way, alone and in packs; some common enemies would
respawn as the player revisits locations.
As in the prequel, the Prince possesses a limited control of time;
the Sands can be used for more efficient combat as well as to slow down
and even rewind time, allowing the Prince to retry ill-timed jumps or
escape Dahaka's clutches.