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Showing posts with label Pc Games. Show all posts
Showing posts with label Pc Games. Show all posts

Thursday, November 29, 2012

Prince of Persia: The Forgotten Sands

Prince Of Persia Forgotten Sands Box Artwork.jpg
Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft[9] which was released on May 18, 2010, in North America and on May 20 in Europe.[10] The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusive for the PlayStation Portable, Nintendo DS, and Wii.
The PSP and Wii versions were developed by Ubisoft Quebec; the PS3, Xbox 360 and Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.[11]

Setting

The Forgotten Sands returns to the storyline established by Prince of Persia: The Sands of Time, and concluded by Prince of Persia: The Two Thrones.[11] On December 14, 2009, Ubisoft UK released the first details of the story on their official video portal.[12]
The game is an interquel, taking place in the seven year gap[13] between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. The Prince character is supposed to be a cross between the character models in these two games. He is again voiced by Yuri Lowenthal.[14]

Characters

  • The prince: Fresh from his adventures in Azad, the prince is now stuck in a new epic adventure
  • Malik: The Prince's older brother, who unwisely releases the Sand army to save his kingdom.
  • Razia: A mysterious woman and queen of the Marid, who endows the prince with control over water
  • King Solomon: The ruler of the empire, and ally to Razia
  • Ratash: The main antagonist, an Ifrit who attacks the Kingdom of Malik
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Prince Of Persia Two Thrones

NTSC cover of Prince of Persia: The Two Thrones
Prince OF Persia : T2t
Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal. It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii,[1] under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content. A remastered, high-definition, version of The Two Thrones was released on the PlayStation Network for the PlayStation 3 on December 21, 2010.[2]
Following Warrior Within, The Two Thrones is the closing chapter in the Sands of Time saga.

Setting

Prince of Persia: The Two Thrones follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, essentially saving Kaileena. The game opens with the Prince and Kaileena about to sail into Babylon's port. Kaileena offers narration of the events passed and the story following, similar to the Prince's role as both protagonist and narrator in The Sands of Time.

Gameplay

The Two Thrones combines exploration and combat. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. An example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a dagger, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
In The Two Thrones, the Prince's acrobatic skills have improved. He is now able to launch himself off walls at 45 degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things. The designers have also improved the stealth system. Instead of merely being able to do more damage when striking without being seen, The Two Thrones uses a speed-kill system. If the player does not complete the speed kill, the enemy knocks him off and the speed kill fails. The amount of moves or the length of time required depends on how strong the opponents are. The same system is also used in some of the boss battles.
The Prince also develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. These transformations are scripted and not controlled by the player. During these times, however, the Prince retains control of his body, and the player still has control over the character. For the most part, the Prince's dark side is simply an inner voice.
When controlling the Dark Prince, the player loses the ability to wield a secondary weapon, instead using the "Daggertail", a bladed whip fused to his arm. This allows medium range combat moves and new interactions with the environment. The Dark Prince also constantly loses health as a result of the semi-transformation, with eventual death from the loss. He goes back to full health whenever he collects Sand, from either a monster or object. Also, his Daggertail gives him a different button combination for speed kills, in which he strangles his victims. Coming into contact with water will allow the Prince to return to normal.

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Prince Of Persia Warrior Within

Prince of Persia: Warrior Within PC game cover
Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows.[1] It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.
Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on November 30, 2005 and Prince of Persia: The Forgotten Sands was released on May 18, 2010.[citation needed] A port of Warrior Within was done by Pipeworks, renamed as Prince of Persia: Revelations, and it was released on December 6, 2005 for Sony's PlayStation Portable.[citation needed] The port includes additional content including four new areas not available in the original release.[citation needed] On the 3rd of June 2010, a port of Warrior Within was released for the iOS.[citation needed] A remastered, High-Definition, version of Warrior Within was released on the PlayStation Network for the PlayStation 3 on December 14, 2010.[2]

Main characters

  • The Prince
His name never explicitly stated, the Prince is the protagonist of the Prince of Persia franchise. Though his personality and appearance have varied over time, he is never without his trademark athletic and acrobatic skills, and is generally a good hand with a sword too.
  • Kaileena
Kaileena is a powerful and mysterious woman who rules over the Island of Time as its Empress. Both the Prince and the Vizier seek her for her involvement in the Sands of Time's creation.
  • Shahdee
A boss character from Prince of Persia: Warrior Within, Shahdee is a servant of the Empress of Time. She is sent to kill the Prince of Persia.
  • The Dahaka
A near invincible instrument of fate summoned whenever the chain of destiny is broken, the Dahaka pursues the Prince for avoiding his predetermined death in Prince of Persia: Warrior Within.[4]

Gameplay

The Prince fighting one of the many monsters found throughout the game
Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.
The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.
As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches.

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Fifa 13

FIFA 13 Global Cover.jpeg
FIFA 13 (also known as FIFA Soccer 13 in North America) is the twentieth edition of Electronic Arts' highly-acclaimed association football FIFA video game series. It is developed by EA Canada. A demo of the game was released on 11 September 2012, The demo teams include: Borussia Dortmund, Manchester City, Juventus, A.C. Milan and Arsenal.[1] The demo was downloaded a record 1.99 million times within three days.[2][3][4] The game was released on September 2012 in most regions, whilst it was released in Japan on October 2012.[a] The Wii U version specifically was released alongside the console during its launch day in all regions.
FIFA 13 included new features to the FIFA franchise such as the First Touch Control.[2][5][6][7] New celebrations were also added as a new feature.[8]

Features

A new additional feature in FIFA 13 is to support Kinect for Xbox 360 and PlayStation Move for PlayStation 3.[9]

Commentators

Martin Tyler and Alan Smith returns for FIFA 13's English commentary, as well as Clive Tyldesley and Andy Townsend, with Geoff Shreeves providing on the touchline injury reports alongside Alan McInally with score updates (Career Mode and Tournament Mode Only).
It was also confirmed that Salvadoran Fernando Palomo, Argentinean former striker Mario Alberto Kempes and Mexican Ciro Procuna, who all work as Latin American commentators in ESPN, will provide the commentary in the Latin American and North American versions.

Leagues

The leagues in FIFA 13 have been confirmed by EA Sports through their website,with EA calling it "the most authentic football game on the planet with 30 of the world’s best leagues" All leagues from FIFA 12 are included, with the addition of the Saudi Professional League for the first time in the series' history.[10] Leagues in bold are new to this edition of FIFA.

Bundesliga clubs Borussia Dortmund against Bayern Munich in FIFA 13

Rest of the World

National teams

There are 46 international teams on FIFA 13 as confirmed on the EA website. The Czech Republic and Paraguay are returning. India, Bolivia and Venezuela return to the main series after a 11-year hiatus since FIFA Football 2002. Croatia was removed from the international teams.[11] Teams in bold are new to this edition of FIFA
Asian Football Confederation (3 teams)
Confederation of African Football (4 teams)
Confederation of North, Central American and Caribbean Football (2 teams)
South American Football Confederation (10 teams)
Oceania Football Confederation (1 team)
Union of European Football Associations (26 teams)
(* = Default starting XI has fictional players. However, most Paraguayan/Venezuelan internationals are available for selection as they are included in the game)

Career Mode

Career Mode this year has been updated, with players being able to manage an international team as well as a club. Options in transfers include counter-offers and offering a player as well as money.

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